Author Archives: dan

Adobe InMarket Announced

With Adobe Air’s cross-platform nature it makes sense to need a place to distribute your applications from one place instead of having to manage them all separately. Enter Adobe InMarket announced at Adobe MAX 2010 – which lets you target … Continue reading

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Apple Bashing: Apple TV 2nd Generation

Here at AndroidAirApps we are not afraid to admit our rather strong dislike towards anything Apple, so we couldn’t help but laugh at their latest and quite frankly pitiful excuse for a… well we’re struggling to find a proper name … Continue reading

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Air For Android Hardware Acceleration

Heres another great video discussing Air for Android hardware acceleration / GPU rendering on your mobile device. This video was created by Lee Brimelow who demonstrates how to enable GPU rendering and compares the performance with and without it. Link: … Continue reading

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Code Snippet: Using Air to Load An Image Using the CameraRoll and MediaPromise Classes

Using Air for Android you can use the built in Android gallery to browse for and load an image into your application. var cameraRoll:CameraRoll; if (CameraRoll.supportsBrowseForImage) {     cameraRoll = new CameraRoll();     cameraRoll.addEventListener(MediaEvent.SELECT, onImageselected);     cameraRoll.browseForImage(); … Continue reading

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Code Snippet: Using Air to Access The Microphone on your Android Device

Using Air for Android to access the Microphone (almost exactly the same way as accessing the camera) on your device : var mic:Microphone;             if(Microphone.isSupported) {     mic = Microphone.getMicrophone();     mic.rate = … Continue reading

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Code Snippet: Using Air to Access The Camera on your Android Device

Using Adobe Air for Android to access the camera on your device. import flash.media.Camera; var video:Video = new Video(320, 240); var camera:Camera = Camera.getCamera(); camera.setMode(video.width, video.height, 25); video.attachCamera(camera); addChild(video); You also need to give your app permission to use the … Continue reading

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Code Snippet: Using Air to Access The Accelerometer on your Android Device

Using Adobe Air for Android to test whether your device has an Accelerometer, and how to receive the current values from it: import flash.events.AccelerometerEvent; import flash.sensors.Accelerometer; var _accelerometer:Accelerometer; if (Accelerometer.isSupported) {     _accelerometer = new Accelerometer();     _accelerometer.addEventListener(AccelerometerEvent.UPDATE, update);   … Continue reading

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How To: Install the Android SDK and Compile Your Air Application Part 1

This 2 part ‘how to’ will discuss setting up the Android SDK on a Windows platform, and use Flash CS5 to publish our Air app to an Android emulator (or your device). First, a brief overview of the steps involved: … Continue reading

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